Emis 5 the level 12 Halfling Rogue by Emis (2024)

Emis 5 the level 12 Halfling Rogue by Emis (1)copper amulet of dexterity (+3)
Infused by
nature
0.10 Encumbrance.

Type: jewelry / amulet ; tier 1

When wielded/worn:
Changes stats:
+3 DexAmulets make your neck look great!

copper amulet of dexterity (+3)

Emis 5 the level 12 Halfling Rogue by Emis (2)restful copper amulet of magic (+3)
Powered by
arcane forces
Crafted by
a master
0.10 Encumbrance.

Type: jewelry / amulet ; tier 1

When wielded/worn:
Fatigue:
-4%
Changes stats:
+3 Mag
Life regen:
+1.00Amulets make your neck look great!

restful copper amulet of magic (+3)

Emis 5 the level 12 Halfling Rogue by Emis (3)warrior's copper ring
Crafted by
a master
0.10 Encumbrance.

Type: jewelry / ring ; tier 1

When wielded/worn:
Armour:
+6
Changes stats:
+3 StrRings make your fingers look great!

warrior's copper ring

Emis 5 the level 12 Halfling Rogue by Emis (4)acidic iron dagger (9-12 power, 5 apr)
Requires:
- Dexterity 11

Powered by

arcane forces
1.00 Encumbrance.

Type: weapon / dagger ; tier 1

Base power: 9.0 - 11.7
Uses stats: 50% Cun, 50% Dex
Damage type:

Physical
Mastery:
Dagger Mastery
Accuracy bonus:
+0.2% crit chance (max 25%)
Armour Penetration:
+5
Crit. chance:
+4.0%
Attack speed:
100%
On weapon crit:
* Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2Sharp, short and deadly.

acidic iron dagger (9-12 power, 5 apr)

Emis 5 the level 12 Halfling Rogue by Emis (5)acidic iron dagger of massacre (16-20 power, 5 apr)
Requires:
- Dexterity 11

Powered by

arcane forces
Crafted by
a master
1.00 Encumbrance.

Type: weapon / dagger ; tier 1

Base power: 15.5 - 20.2
Uses stats: 50% Cun, 50% Dex
Damage type:

Physical
Mastery:
Dagger Mastery
Accuracy bonus:
+0.2% crit chance (max 25%)
Armour Penetration:
+5
Crit. chance:
+4.0%
Attack speed:
100%
On weapon crit:
* Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2Sharp, short and deadly.

acidic iron dagger of massacre (16-20 power, 5 apr)

Emis 5 the level 12 Halfling Rogue by Emis (6)This item will automatically be transmogrified when you leave the level.
balanced steel longsword of enduring (14-20 power, 3 apr)
Requires:
- Strength 16

Infused by

nature
Crafted by
a master
3.00 Encumbrance.

Type: weapon / longsword ; tier 2

Base power: 14.0 - 19.6
Uses stat: 100% Str
Damage type:

Physical
Accuracy bonus:
+0.4% crit mult (max 40%)
Armour Penetration:
+3
Crit. chance:
+3.0%
Attack speed:
100%
When wielded/worn:
Accuracy:
+7 (+2 eff.)
Defense:
+5 (+2 eff.)
Changes stats:
+5 Con / +5 Wil
Disarm immunity:
+20%
Maximum life:
+24.00Sharp, long, and deadly.

balanced steel longsword of enduring (14-20 power, 3 apr)

Emis 5 the level 12 Halfling Rogue by Emis (7)This item will automatically be transmogrified when you leave the level.
elemental steel mace of massacre (20-29 power, 3 apr)
Requires:
- Strength 16

Powered by

arcane forces
Crafted by
a master
3.00 Encumbrance.

Type: weapon / mace ; tier 2

Base power: 20.5 - 28.7
Uses stat: 100% Str
Damage type:

Physical
Accuracy bonus:
+0.2% base dam (max 20%)
Armour Penetration:
+3
Crit. chance:
+1.0%
Attack speed:
100%
On weapon hit:
* Create an explosion dealing 15 fire damage (1/turn)
When wielded/worn:
Changes resistances penetration:
+5% fire
Changes damage:
+9% fireBlunt and deadly.

elemental steel mace of massacre (20-29 power, 3 apr)

Emis 5 the level 12 Halfling Rogue by Emis (8)grounding rough leather belt of transcendence
Infused by
nature
Infused by
psionic forces
1.00 Encumbrance.

Type: armor / belt ; tier 1

When wielded/worn:
Changes resistances:
+5% lightning / +5% temporal
Physical save:
+6 (+6 eff.)
Mindpower:
+2 (+1 eff.)A belt that goes around your waist.

grounding rough leather belt of transcendence

Emis 5 the level 12 Halfling Rogue by Emis (9)rough leather belt 'Ivyravena'
Infused by
nature
1.00 Encumbrance.

Type: armor / belt ; tier 1

When wielded/worn:
Changes resistances:
+6% lightning / +12% temporal
Changes resistances penetration:
+5% arcane / +10% temporal
Changes damage:
+3% arcaneA belt that goes around your waist.

rough leather belt 'Ivyravena'

Emis 5 the level 12 Halfling Rogue by Emis (10)Vorumina the Lightningbender (0 def, 1 armour)
Powered by
arcane forces
2.00 Encumbrance.

Type: armor / feet ; tier 1

When wielded/worn:
Armour:
+1
Changes resistances:
+3% darkness / +9% lightning
Changes resistances penetration:
+5% lightning
Changes damage:
+9% darkness
Movement speed:
+25%A pair of boots made of leather.

Vorumina the Lightningbender (0 def, 1 armour)

Emis 5 the level 12 Halfling Rogue by Emis (11)pair of rough leather boots 'Xanabrethra' (0 def, 1 armour)
Crafted by
a master
2.00 Encumbrance.

Type: armor / feet ; tier 1

When wielded/worn:
Armour:
+1
Changes stats:
+2 Cun / +2 Con
Changes resistances:
+3% darkness
Physical save:
+11 (+8 eff.)
Mental save:
+11 (+6 eff.)
Blindness immunity:
+10%
Silence immunity:
+20%
Disarm immunity:
+10%
Confusion immunity:
+10%A pair of boots made of leather.

pair of rough leather boots 'Xanabrethra' (0 def, 1 armour)

Emis 5 the level 12 Halfling Rogue by Emis (12)corrosive rough leather gloves (0 def, 1 armour)
Infused by
nature
1.00 Encumbrance.

Type: armor / hands ; tier 1

When wielded/worn:
Armour:
+1
Damage (Melee):
5 acid
Changes resistances:
+5% acid
Changes damage:
+3% acid
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.

corrosive rough leather gloves (0 def, 1 armour)

Emis 5 the level 12 Halfling Rogue by Emis (13)grounding rough leather cap of dexterity (+2) (0 def, 1 armour)
Infused by
nature
Crafted by
a master
2.00 Encumbrance.

Type: armor / head ; tier 1

When wielded/worn:
Armour:
+1
Fatigue:
+1%
Changes stats:
+2 Dex
Changes resistances:
+6% lightning / +5% temporalA cap made of leather.

grounding rough leather cap of dexterity (+2) (0 def, 1 armour)

Emis 5 the level 12 Halfling Rogue by Emis (14)This item will automatically be transmogrified when you leave the level.
enlightening iron mail armour of cold resistance (2 def, 4 armour)
Requires:
- Heavy armour training
- Strength 14

Crafted by

a master
Infused by
psionic forces
14.00 Encumbrance.

Type: armor / heavy ; tier 1

When wielded/worn:
Armour:
+4
Defense:
+2 (+1 eff.)
Fatigue:
+12%
Changes stats:
+3 Cun / +4 Wil
Changes resistances:
+16% cold
Mental save:
+11 (+6 eff.)A suit of armour made of mail.

enlightening iron mail armour of cold resistance (2 def, 4 armour)

Emis 5 the level 12 Halfling Rogue by Emis (15)rough leather armour (3 def, 2 armour)
Requires:
- Strength 109.00 Encumbrance.

Type: armor / light ; tier 1

When wielded/worn:
Armour:
+2
Defense:
+3 (+1 eff.)
Fatigue:
+6%A suit of armour made of leather.

rough leather armour (3 def, 2 armour)

Emis 5 the level 12 Halfling Rogue by Emis (16)This item will automatically be transmogrified when you leave the level.
exposing steel shield of cold resistance (+16%) (0 def, 4 armour, 43 block)
Requires:
- Shield usage training
- Strength 16

Crafted by

a master
Infused by
psionic forces
7.00 Encumbrance.

Type: armor / shield ; tier 2

Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour:
+4
Fatigue:
+8%
Effects on melee hit:
*
5% chance to reduce all saves and defense by 23
Effects when hit in melee:
*
10% chance to reduce all saves and defense by 23
Changes resistances:
+16% cold
Talent granted:
+1 Block Handheld deflection devices.

exposing steel shield of cold resistance (+16%) (0 def, 4 armour, 43 block)

Emis 5 the level 12 Halfling Rogue by Emis (17)high-capacity quiver of elm arrows (45/45, 14-20 power, 5 apr)
Requires:
- Dexterity 11

Crafted by

a master
3.00 Encumbrance.

Type: ammo / arrow ; tier 1

Base power: 14.0 - 19.6
Uses stats: 50% Str, 70% Dex
Damage type:

Physical
Accuracy bonus:
+0.2% crit chance (max 25%)
Armour Penetration:
+5
Crit. chance:
+1.0%
Capacity:
45
When wielded/worn:
Ammo reloads per turn:
+3Arrows are used with bows to pierce your foes to death.

high-capacity quiver of elm arrows (45/45, 14-20 power, 5 apr)

Emis 5 the level 12 Halfling Rogue by Emis (18)3 agate
0.00 Encumbrance.

Type: gem / black ; tier 1

When wielded/worn:
Changes stats:
+1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con
When used to imbue an object:
Changes stats:
+1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con
Latent Damage Type: AcidGems can be sold for money or used in arcane rituals.

3 agate

Emis 5 the level 12 Halfling Rogue by Emis (19)49 alchemist agate
0.00 Encumbrance.

Type: alchemist-gem / black ; tier 1

When used as an alchemist bomb:
Bomb damage +5%
Gems can be sold for money or used in arcane rituals.

49 alchemist agate

Emis 5 the level 12 Halfling Rogue by Emis (20)sapper's iron pickaxe (dig speed 31 turns)
Crafted by
a master
3.00 Encumbrance.

Type: tool / digger ; tier 1

When wielded/worn:
Accuracy:
+4 (+1 eff.)
Changes stats:
+2 Cun / +1 Str
Infravision radius:
+3
When carried:
Talent granted:
+1 Dig Allows you to dig a wall, remove a tree, create ways.

sapper's iron pickaxe (dig speed 31 turns)

Emis 5 the level 12 Halfling Rogue by Emis (21)6 spinel
0.00 Encumbrance.

Type: gem / green ; tier 1

When wielded/worn:
Defense:
+2 (+1 eff.)
Physical save:
+2 (+2 eff.)
Spell save:
+2 (+1 eff.)
Mental save:
+2 (+1 eff.)
When used to imbue an object:
Defense:
+2 (+1 eff.)
Physical save:
+2 (+2 eff.)
Spell save:
+2 (+1 eff.)
Mental save:
+2 (+1 eff.)
Latent Damage Type: NatureGems can be sold for money or used in arcane rituals.

6 spinel

Emis 5 the level 12 Halfling Rogue by Emis (22)brass lantern
2.00 Encumbrance.

Type: lite / lite ; tier 1

When wielded/worn:
Light radius:
+3A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.

brass lantern

Emis 5 the level 12 Halfling Rogue by Emis (23)scorching brass lantern
Powered by
arcane forces
2.00 Encumbrance.

Type: lite / lite ; tier 1

When wielded/worn:
Damage when hit (Melee):
10 fire
Changes resistances:
+6% fire
Light radius:
+3A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.

scorching brass lantern

Emis 5 the level 12 Halfling Rogue by Emis (24)Crystal Focus
Powered by
arcane forces
0.00 Encumbrance.[Unique]
Type: gem / multi-hued ; tier 2
When wielded/worn:
Changes stats:
+5 Mag
Changes damage:
+20% arcane / +20% blight
(The created item can be activated to recover the Focus.)
Latent Damage Type: Arcane
It can be used to combine with a weapon (makes a non enchanted weapon into an artifact)

Activation costs 1 power out of 1/1.

This crystal radiates the power of the Spellblaze itself.

Crystal Focus

Emis 5 the level 12 Halfling Rogue by Emis (25)Scrying Orb
Powered by
unknown forces
1.00 Encumbrance.[Plot Item]
Type: orb / orb
When carried:This orb will automatically identify items you find.

Scrying Orb

Emis 5 the level 12 Halfling Rogue by Emis (26)Rod of Recall (1/1)
Powered by
unknown forces
2.00 Encumbrance.[Plot Item]
Type: charm / rod
It can be used to recall the user to the worldmap after 40 turns

Activation costs 202 power out of 398/400.

This rod is made entirely of voratun, infused with raw magical energies that can bend space itself.
You have heard of such items before. They are very useful to adventurers, allowing faster travel.

Rod of Recall (1/1)

Emis 5 the level 12 Halfling Rogue by Emis (27)Transmogrification Chest
Powered by
unknown forces
2.00 Encumbrance.[Plot Item]
Type: chest / sher'tul
When carried:
It can be used to transmogrify all the items in your chest at once (also done automatically when you change level)

Activation costs 0 power out of 1000/1000.

This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy.
The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you.

When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level.
Simply go to your inventory to move them out of the chest if you wish to keep them.
Items in the chest will not encumber you.

Transmogrification Chest

Emis 5 the level 12 Halfling Rogue by Emis (28)iron torque of mindblast [power 100] (15 cooldown)
Infused by
psionic forces
2.00 Encumbrance.

Type: charm / torque ; tier 1

It can be used to blast the opponent's mind dealing 100 mind damage and silencing them for 4 turns

Activation puts all charms on cooldown for 15 turns.

Torques are made by powerful psionics to store psionic powers.

iron torque of mindblast [power 100] (15 cooldown)

Emis 5 the level 12 Halfling Rogue by Emis (29)elm totem of thorny skin [power 15] (20 cooldown)
Infused by
nature
2.00 Encumbrance.

Type: charm / totem ; tier 1

It can be used to harden the skin for 7 turns increasing armour by 15 and armour hardiness by 30%

Activation puts all charms on cooldown for 20 turns.

Natural totems are made by powerful wilders to store nature power.

elm totem of thorny skin [power 15] (20 cooldown)

Emis 5 the level 12 Halfling Rogue by Emis (30)Chalurim [power 116] (15 cooldown)
Powered by
arcane forces
2.00 Encumbrance.

Type: charm / wand ; tier 1

When wielded/worn:
Changes stats:
+1 Cun / +1 Mag
Changes resistances penetration:
+10% mind
Changes damage:
+12% mind
It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 23 lightning damage and will be dazed for 1 turn (116 total damage)

Activation puts all charms on cooldown for 15 turns.


When used:
* Heal for 34.
Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.

Chalurim [power 116] (15 cooldown)

Emis 5 the level 12 Halfling Rogue by Emis (31)5 ametrine
0.00 Encumbrance.

Type: gem / yellow ; tier 1

When wielded/worn:
Physical crit. chance:
+1.0%
Changes damage:
+2% all
Spell crit. chance:
+1%
Mental crit. chance:
+1%
When used to imbue an object:
Physical crit. chance:
+1.0%
Changes damage:
+2% all
Spell crit. chance:
+1%
Mental crit. chance:
+1%
Latent Damage Type: LightGems can be sold for money or used in arcane rituals.

5 ametrine

Emis 5 the level 12 Halfling Rogue by Emis (32)8 citrine
0.00 Encumbrance.

Type: gem / yellow ; tier 1

When wielded/worn:
Light radius:
+4
Infravision radius:
+4
When used to imbue an object:
Light radius:
+4
Infravision radius:
+4
Latent Damage Type: LightGems can be sold for money or used in arcane rituals.

8 citrine

Emis 5 the level 12 Halfling Rogue by Emis (33)5 zircon
0.00 Encumbrance.

Type: gem / yellow ; tier 1

When wielded/worn:
Armour:
+1
Changes resistances:
+1% all
When used to imbue an object:
Armour:
+1
Changes resistances:
+1% all
Latent Damage Type: LightGems can be sold for money or used in arcane rituals.

5 zircon
Emis 5  the level 12 Halfling Rogue by Emis (2024)

FAQs

What does Rogue get at level 12 in BG3? ›

At level 12, Rogues will gain their final Feat. You should have 20 Dexterity by this point, so choose any of the other Feats I suggested.

What is the best weapon for a rogue halfling? ›

<br /><br />If you look at Ultra-Rares, a +2 Flaming Shortbow or Nightshade's +2 Shortsword are the best weapons for the Rogue, Mithral Chain is the best armor, Gloves of Dexterity add to AC and missile weapon attacks, and Ektdar's Tinkering Tool really helps with the traps.

What is the best race for Rogue in Baldur's Gate 3? ›

The best Rogue race is Wood Elf.

The Wood Elf gains increased movement speed and a Stealth proficiency bonus. Elves also have Darkvision so they can see in the dark. Fey Ancestry grants advantage on saving throws against being Charmed, and magic cannot put elves to sleep.

What is the best subclass for Rogue in Baldur's Gate 3? ›

Best BG3 Rogue Build: Thief Overview

The Thief Rogue subclass offers one simple, but powerful, benefit over the Arcane Trickster: an extra bonus action.

What are the benefits of rogues in BG3? ›

Rogues are well versed in the art of stealth and rely on their resourcefulness to be in control of any challenging situation. Rogues use Dexterity as their primary ability score. With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.

What is level 10 Rogue feat BG3? ›

At level 10 we get to choose an ability improvement or a feat. We will choose the Lucky feat. Lucky: You gain 3 Luck Points, which you can use to gain Advantage on Attack Rolls, Ability Checks, or Saving Throws, or to make an enemy reroll their Attack Rolls.

What level to multiclass Rogue BG3? ›

This requires three levels as a Ranger and at least three levels as a Rogue to pick both subclasses. You should try to reach four levels in Rogue before leveling as a Ranger, though, so you can also select a Feat quickly. All three recommended classes gain an Extra Attack at level five.

What is the highest level you can get in Baldur's Gate 3 early access? ›

In the game's early access release, players can achieve a maximum level of 5, which is just enough for most of the spellcaster classes to gain access to third-level spells.

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