Block Eating Simulator

Block Eating Simulator

The battle of the blocks begins in the block's arena with this great eating simulator game. Eat blocks around and grow your cube. Become the biggest block of the arena. Find various cube skins. Play single or 2 player! Cube players are all around the arena and they are eating blocks, cubes, and lower-scored players. Each block you eat will give you some points. Try to eat as many blocks as possible and try to eat low-scored players. Try to get to the top of the leaderboard.

Explore the Gameplay of Block Eating Simulator

The game is both played single and two player.

Player 1: W,A,S,D
Player 2: ARROW KEYS

On single player mode:
Control the camera by LEFT-CLICK and MOUSE
Control the camera zoom with: MOUSE SCROLL

Use Joystick controls on mobile devices/tablets.

What specific game engine or library is best known for building games like this one?

The software engine selected for building this game is WebGL.

Which company or individual is responsible for developing this game?

The team responsible for developing this game is CursoraLabs.

Which age groups are most appropriate for playing this game?

This game is created for age categories Kids, Teens, Young Adults, Adults, Seniors.

Is the game suitable for any particular gender?

This game is aimed at the Male & Female group.

Is there any blood in the gameplay?

Yes, blood is depicted in the gameplay of Block Eating Simulator.

Is Block Eating Simulator compatible with mobile devices?

Yes, Block Eating Simulator supports play on smartphones or tablets.

What gaming category is this game associated with?

This game is categorized as .IO in terms of game types.

What are the primary keywords for this game?

This game is categorized by tags such as 2players, arena, block, cube, eat.

Does the game feature any scenes of cruelty?

Yes, Block Eating Simulator can be described as having cruel elements.

Can this game be played by children?

No, Block Eating Simulator does not meet the standards for children's content.
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